Welcome to Apple discussions.
On Mac OS X, installation are quiet simple, the .dmg file you can download on that website is the standard disk image on Mac OS X, you open it and it mount a virtual disk on the desktop. Sometimes you will have to agree to a license before the disk actually mounts (it's not the case here).
In the virtual disk you may have one of those two possibilities :
- You can have a .app file or a folder containing the app, in that case (and it's generally written in the window) you just have to drag the folder/app on your hard disk to install it.
- Or you can have a .pkg/.mpkg file, it's an installer package, you just double-click on it to launch the Installer app, you follow the instructions agreeing the licenses, entering your password to install the app and then the install will begin. For the mono project you have that solution. here it will just install the framework Mono.framework into the folder /Library/Frameworks.
After installing you'll should be able to use any Mono compatible applications, well hopefully, but I can't guaranty you anything. I would rather saying that trying to make a C#.NET app to work on a Macintosh is counter-nature if you don't use an actual Windows (using BootCamp or virtualization apps like Parallel or VMWare), especially because Mono didn't port the whole .Net framework (I think it misses WinForms for instance).
However, if you actually need to make that app work on Mac OS X sight than it'll be the only solution.
On Mac OS X, installation are quiet simple, the .dmg file you can download on that website is the standard disk image on Mac OS X, you open it and it mount a virtual disk on the desktop. Sometimes you will have to agree to a license before the disk actually mounts (it's not the case here).
In the virtual disk you may have one of those two possibilities :
- You can have a .app file or a folder containing the app, in that case (and it's generally written in the window) you just have to drag the folder/app on your hard disk to install it.
- Or you can have a .pkg/.mpkg file, it's an installer package, you just double-click on it to launch the Installer app, you follow the instructions agreeing the licenses, entering your password to install the app and then the install will begin. For the mono project you have that solution. here it will just install the framework Mono.framework into the folder /Library/Frameworks.
After installing you'll should be able to use any Mono compatible applications, well hopefully, but I can't guaranty you anything. I would rather saying that trying to make a C#.NET app to work on a Macintosh is counter-nature if you don't use an actual Windows (using BootCamp or virtualization apps like Parallel or VMWare), especially because Mono didn't port the whole .Net framework (I think it misses WinForms for instance).
However, if you actually need to make that app work on Mac OS X sight than it'll be the only solution.
Mono is a powerful and flexible project specially made to help developers create cross-platform applications. The aim of Mono is to run Microsoft.NET applications cross-platform and deliver better development tools to developers. Helps you create cross-platform applications. Besides running on macOS, Mono is also compatible with Windows, Linux, BSD, Solaris and Android platforms, as well as. 4) Turn on Mono Mode underneath the Hearing heading. To switch between mono and stereo sound when using wireless headphones with Apple Watch, use the companion Watch app on your iPhone: 1) Open the Watch app on your paired iPhone. 2) Tap the My Watch tab. 3) Choose General from the list. 4) Tap Accessibility. In case it matters, my test environment is Snow Leopard w/Mono 2.6.1. As I understand it, in the Mac world, making a user drop to the command line is unconscionably rude. Is there a 'right way' to deploy a Mono app so that it can run by clicking on an icon - perhaps the Mac equivalent of. This is the hello.cs program (not sure if it helps). Please not: I know it is not a WPF or Winforms app; I just want to test if I can get a console app to run on Mac: using System; namespace Dela.Mono.Examples public class HelloWorld public static void Main(string args) Console.WriteLine('Hello World.
Dec 6, 2007 4:42 AM
This page is likely outdated (last edited on 12 Dec 2012). Visit the new documentation for updated content.
With the new release of the MonoMac add-in for MonoDevelop, you can easily turn your Mono application into a Mac bundle, and you can also get a Mac installer for your application.
If you want to create self-contained Mac bundles or publish your software to the Mac AppStore, you should get Xamarin.Mac which is a strict superset of MonoMac.
Table of contents
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You will need the following components installed:
- From Apple:
- At least XCode 4.5, this contains the developer tools to build Mac apps
- Apple’s Application Tools (login to developer.apple.com/mac)
- Yes, you need this. No, you can’t ignore this. You wont be able to publish to the AppStore without it. Yes, we mean it.
- From Mono:
- Mono 2.10.9
- MonoDevelop 3.1.0 (released on December 12th)
Mac bundles are directories with the .app extension that contain all of the components necessary for your application to run. They contain your executable, any images, UI definitions, pdfs, graphics, data files, internationalization resources and any other resource that your application needs at runtime. If you want to learn more about what goes in a bundle, you can read Apple’s Bundle Programming Guide. How to fully remove an app off mac.
To create native Mac bundles, you should create a new project based on any of the MonoMac profiles: the document-based application, the empty-application, or the window-based application. This will configure your project to be compiled as a Mac bundle.
When you compile your application, MonoDevelop will create a Mac bundle that integrated with the operating system. You will want to provide a custom icon, and tune the launch parameters in the Info.plist file that MonoDevelop generates for you.
Bundles and Mono
By default, MonoDevelop creates application bundles that require the Mono framework to be installed (it is typically installed in /Library/Frameworks/Mono.framework). This creates small bundles, as only your code and your resources are packaged, the entire Mono stack is shared across all of the Mono applications on the System.
But sometimes you want to distribute your application without requiring end users to install Mono on their own, distribute your app on the Mac App Store, or you might want to take a dependency on a particular version of Mono that you have tested and QAed on site. For those scenarios, you should obtain a license to Xamarin.Mac.
Even if your bundle is completely self-contained into the .app directory, if you are planning on distributing your app in the Mac AppStore, you must create an installer package. Or you might want to create an installer to give your users an installer, instead of having them drag-and-drop the application into their /Applications folder.
Mono Download Mac
Apps like mac notes. You can distribute this .pkg file to your users, and it will guide them through the process of installing your application, this is what the generated installer looks like if you check this option: